Big Boss Interval Games
نویسندگان
چکیده
This paper introduces and studies a class of cooperative interval games suitable to model market situations with two corners where players face interval uncertainty regarding the outcome of cooperation. In one corner there is a powerful player called the big boss; the other corner contains players that need the big boss to benefit from cooperation. Various characterizations of big boss interval games are given. The interval core of a big boss interval game is explicitly described, bi-monotonic allocation schemes using interval core elements are introduced, and it is shown that each element of the interval core of a big boss interval game is extendable to such a scheme. Two value-type interval solution concepts are defined on the class of big boss interval games which generate for each such game the same interval core allocation which is extendable to a bi-monotonic interval allocation scheme.
منابع مشابه
Changes and additions
We consider market situations with two corners. One corner consists of a single seller with one or more identical objects, and the other corner consists of buyers who all want at most one object. We suppose that the valuation of an object for the different buyers is known by all buyers. We consider two cooperative games corresponding to such a market situation. First we study properties of the ...
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ورودعنوان ژورنال:
- International Journal of Uncertainty, Fuzziness and Knowledge-Based Systems
دوره 19 شماره
صفحات -
تاریخ انتشار 2011